Unity
2D / 3D game systems, physics, optimisation
Karachi, Pakistan · Available for work
I build playable worlds in Unity, ship polished Flutter apps, and craft fast web products with React and Next.js — from first prototype to store release.

Munib Jahangir
Game · Web · Mobile Developer
The tools I reach for when turning an idea into something people can actually play, tap and use.
2D / 3D game systems, physics, optimisation
Gameplay architecture, tooling, editor scripts
Cross-platform apps, custom UI, store releases
Component systems, state, animation
SSR, routing, performance-first sites
APIs, auth, integrations
Selected work
GameUnity · C#
A fast, neon block-smashing arcade game built in Unity. Physics-driven stacking, combo scoring and juicy particle feedback, tuned for smooth 60fps on low-end Android devices.

GameUnity · C#
A relaxing unscrew-and-sort puzzle: pull bolts, drop plates and clear the board. Handcrafted level progression, satisfying sound design and a warm sunset art direction.

GameUnity · C#
An underwater idle-fishing game with an upgrade shop, aquatic creature collection and layered parallax ocean depth. Currently in polish before release.

Mobile AppFlutter · Dart
A clean grocery and shopping-list app: category browsing, live cart totals and offline-first storage. Built in Flutter with a fresh mint-green design system.

Mobile AppFlutter · AI
A premium AI prompt library app for creators — curated prompt packs, instant copy, search and a moody dark interface with a cinematic splash experience. Built for a client.

React · Next.js
A dark, arcade-flavoured web platform for browsing and playing casual games. Fast routing, responsive game grid and a bold neon-on-midnight identity.

React · Node.js
A corporate export-business website with product catalogue, company story and enquiry flow. Earthy, trust-first visual language with structured content sections.

Let's build something
Games, mobile apps or web products — send me the idea and I'll tell you exactly how I'd build it.